Rabu, 08 Desember 2010

Free PDF Body Language: Advanced 3D Character Rigging

Free PDF Body Language: Advanced 3D Character Rigging

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Body Language: Advanced 3D Character Rigging

Body Language: Advanced 3D Character Rigging


Body Language: Advanced 3D Character Rigging


Free PDF Body Language: Advanced 3D Character Rigging

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Body Language: Advanced 3D Character Rigging

From the Back Cover

Create Believable Characters from Head to Toe Simple rigging will work for minor characters, but limitations of a simple rig can stop animatorsin their tracks if they need functionality that isn't there. Whether you're a professional CharacterTD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline. Hone basic rigging concepts to form a solid foundation Plan ahead for broken rigs, control setups, and perfect joint orientation Learn advanced IK spline spine setup (called the Spine Wave) Explore custom-built stretchable FKIK arms and legs, and reverse foot techniques Create advanced facial deformations with blendshapes and influence objects See advanced eye setup with cornea and lacrimal deformations Perform additional deformations that can bend bones Get an introduction to Maya Muscle (formerly cMuscleSystem) and UVLayout Create an efficient workflow with Adam Sidwell's Pipeline in a Box On the CD The CD provides example files for the completed rig, including sample MEL files, Maya scene files, and an example of Pipeline in a Box.

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About the Author

Eric Allen is currently the Modeling Lead at Daz3d. Besides creating and managing the creation of the figures, he is in charge of the creation of hundreds of deformer and viseme morphs for the Daz3d figures. He also oversees the creation of the joint controlled corrective morphs. These can add up to hundreds of shapes that work with each other to produce realistic deformations. He helped create Victoria 4 (Daz3D female model found in the book) and rigged her in Maya for this title. He also built and rigged the “Runner” character which is used for most of the advanced examples. His figures are used in everything from movie content to graphic art. They have been used for the covers of 3D User, Popular Science and Scientific American and have been used in the digital art Exotique publications. He has also worked as a freelance commercial animator where he has created medical and other types of animation using mainly Maya. He has studied Maya rigging and experimented with various techniques for years. Kelly L. Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including seven previous editions of his book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only (also with Eric Allen), Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation for Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible. Contributing Author Jared Fong has a profound ability for Maya rigging. He brought us Chapters 15 and 17 as well as many of the scripts included on the CD. He has been a major influence on the rigging of the projects at BYU and part of the thinking that went into this book. Jared is currently working at Pixar as a TD resident. Contributing Author Adam Sidwell has traveled the world spreading his 3D talents. He has worked at such studios as Digital Domain, ILM, Sony Imageworks, and Weta. He has presented at Siggraph and is very proficient in the studies and methods of the “back end” of the production pipeline. Adam contributed the brilliance of Chapter 19, the “Pipeline in a Box.”

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Product details

Paperback: 416 pages

Publisher: Sybex; 1 edition (May 5, 2008)

Language: English

ISBN-10: 0470173874

ISBN-13: 978-0470173879

Product Dimensions:

8 x 0.9 x 10 inches

Shipping Weight: 2.4 pounds

Average Customer Review:

3.9 out of 5 stars

22 customer reviews

Amazon Best Sellers Rank:

#1,296,714 in Books (See Top 100 in Books)

I bought this for a class at college. The teacher stated that this was one of the better books to purchase for character rigging and I agree. However, he did mention that there are some errors in the book but was knowledgeable enough to go over them and correct them for each lecture. I would read this book with caution if you are an independent learner because you may need to do some corrections if they haven't updated since 2012. That is why I give this book 4 stars instead of 5.

Hey I'm a rigging artist finishing college at sva and this book should help everyone understand how rigging works.The nature of this book is pretty one sided and that's def not a bad thing. Rigging a body a face or even a hand can be trouble some but here its all explained in depth and goes further beyond that by adding conceptual solutions that just work for any model.

Great book. I'm glad I took a chance on it. It provides lots of information for both novice and expert TD's. The industry changes a lot and I like looking for new methods that I may missed while being out of school. This book put me back on track. I gave it 4 stars because I wished they would have included the Maya Muscle plugin on the CD. Otherwise, get this book.

Learned a great deal while doing my first character animation, a 5 minute short film with Tetris blocks! It got me through a lot of the rigging concepts I had not yet learned.

A must have reference for rigging and animation artist. For beginners and pros. It's very good for animators, to understand how their models are rigged, why, and how to get the best out of that rig.

Loved this book too because of all the work that's put into it. Is full of details on why things are done the way it is and why industry standards use it...etc. The CD that came with it was a plus.If you want something with alot of details on CHARACTER RIGGING in MAYA and have a decent amount of time I recommend getting this book. The theories/concepts used in this book can also be applied to other modeling programs. Its full of knowledge without the boring stuff.

Great information...

i will recommend this item!! thanksit is very useful for educational purposei did not finished it.i see you

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Body Language: Advanced 3D Character Rigging PDF

Body Language: Advanced 3D Character Rigging PDF

Body Language: Advanced 3D Character Rigging PDF
Body Language: Advanced 3D Character Rigging PDF

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